since only so many debuffs can be on a mob, it’s better to just let that slot be taken by either a condition like sunder armor or a more powerful dot like serpent sting or corruption. one key thing that neither heroic strike or bloodthirst have to deal with is taking a debuff slot. bloodthirst doesn’t take up that swing that will generate rage, will do on par or more damage than a heroic strike would, but costs a bit more rage. ![]() Now when we get to a more late game situation (like my 46 warr), you replace heroic strike with bloodthirst. ![]() heroic strike will deal 2/3 of the damage of a full rend but instantly. rend will deal more damage than heroic strike overall, if the dot gets more than 2/3 of the time through. it basically boils down to what can i do with the resources have i and use them most efficiently. i’m not sure if you are familiar with what an opportunity cost is. I actually play dual-wield fury because thats my preference.
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